<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4055950884467861752</id><updated>2012-02-16T06:24:27.040-08:00</updated><category term='TF2'/><category term='warband'/><title type='text'>maps and other stuff by REEJ</title><subtitle type='html'>wannabe games designer presents</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamedesign-reej.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gamedesign-reej.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>REEJ</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_CKrCBF1xWMU/TIz77CKXyEI/AAAAAAAAAFQ/XxKRyE6cjNU/S220/images+(3).jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4055950884467861752.post-4775311877928231856</id><published>2011-07-06T05:08:00.000-07:00</published><updated>2011-07-06T05:16:43.330-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TF2'/><title type='text'>Team Fortress 2: koth_shirouma</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-m6ntMBs-SqI/ThRQwtG6MgI/AAAAAAAAALE/yJD-HQGo290/s1600/2011-07-02_00004.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://3.bp.blogspot.com/-m6ntMBs-SqI/ThRQwtG6MgI/AAAAAAAAALE/yJD-HQGo290/s200/2011-07-02_00004.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5626210632165110274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-2pR-dxqt7XY/ThRQwE8uuOI/AAAAAAAAAK8/RRDxNRNUz8o/s1600/2011-07-02_00009.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://1.bp.blogspot.com/-2pR-dxqt7XY/ThRQwE8uuOI/AAAAAAAAAK8/RRDxNRNUz8o/s200/2011-07-02_00009.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5626210621384997090" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-JsVWTLrQzSU/ThRQvQBu5tI/AAAAAAAAAK0/nzHXawVdah8/s1600/2011-07-02_00006.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://2.bp.blogspot.com/-JsVWTLrQzSU/ThRQvQBu5tI/AAAAAAAAAK0/nzHXawVdah8/s200/2011-07-02_00006.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5626210607178901202" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-0wJaNlYX-6s/ThRQvHijKdI/AAAAAAAAAKs/aY1pvpvHdHs/s1600/2011-07-02_00010.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://2.bp.blogspot.com/-0wJaNlYX-6s/ThRQvHijKdI/AAAAAAAAAKs/aY1pvpvHdHs/s200/2011-07-02_00010.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5626210604900624850" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-teIEFZ8VOu8/ThRQukQ8nVI/AAAAAAAAAKk/xuLPk6AkYiM/s1600/2011-07-02_00005.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://1.bp.blogspot.com/-teIEFZ8VOu8/ThRQukQ8nVI/AAAAAAAAAKk/xuLPk6AkYiM/s200/2011-07-02_00005.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5626210595431554386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Download: &lt;a href="http://www.gamebanana.com/maps/157593"&gt;http://www.gamebanana.com/maps/157593&lt;/a&gt;&lt;br /&gt;Download Medieval Mode: &lt;a href="http://www.gamebanana.com/maps/157652"&gt;http://www.gamebanana.com/maps/157652&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Scout/Spy friendly KotH: Spy - large amount of escape routes and a few darker spots to hide. Scout - accessible roofs all over the map, allowing ninja-like gameplay.&lt;br /&gt;Theme featuring some more of the Japanese architecture.&lt;br /&gt;This map was previously an entry in 'speedmapping' 72hourmap contest.&lt;br /&gt;Not so fun, fun-facts: 38.6 hrs - time spent mapping within the contest. 2 hrs - time spent mapping after the contest. 40.6 hours - time in total&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4055950884467861752-4775311877928231856?l=gamedesign-reej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedesign-reej.blogspot.com/feeds/4775311877928231856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamedesign-reej.blogspot.com/2011/07/team-fortress-2-kothshirouma.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default/4775311877928231856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default/4775311877928231856'/><link rel='alternate' type='text/html' href='http://gamedesign-reej.blogspot.com/2011/07/team-fortress-2-kothshirouma.html' title='Team Fortress 2: koth_shirouma'/><author><name>REEJ</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_CKrCBF1xWMU/TIz77CKXyEI/AAAAAAAAAFQ/XxKRyE6cjNU/S220/images+(3).jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-m6ntMBs-SqI/ThRQwtG6MgI/AAAAAAAAALE/yJD-HQGo290/s72-c/2011-07-02_00004.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4055950884467861752.post-1702593444488674121</id><published>2011-06-05T15:16:00.000-07:00</published><updated>2011-06-09T04:02:03.856-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TF2'/><title type='text'>Team Fortress 2: pl_yamashiro</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-Vswnfl6G0bA/TewBGdPYUPI/AAAAAAAAAKc/HAtPK3FVXy4/s1600/5.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://4.bp.blogspot.com/-Vswnfl6G0bA/TewBGdPYUPI/AAAAAAAAAKc/HAtPK3FVXy4/s200/5.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5614864045864145138" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-BBEpIe3kNC8/TewBF6OegUI/AAAAAAAAAKU/t8GHXShETCQ/s1600/4.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://4.bp.blogspot.com/-BBEpIe3kNC8/TewBF6OegUI/AAAAAAAAAKU/t8GHXShETCQ/s200/4.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5614864036465115458" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-6RJGAsDBnTo/TewBFxmpe-I/AAAAAAAAAKM/Y3NMiVc-QFQ/s1600/3.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://3.bp.blogspot.com/-6RJGAsDBnTo/TewBFxmpe-I/AAAAAAAAAKM/Y3NMiVc-QFQ/s200/3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5614864034150579170" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-Fw3R2Fd-79g/TewBFiTxuGI/AAAAAAAAAKE/aXZTALu8d6k/s1600/2.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://2.bp.blogspot.com/-Fw3R2Fd-79g/TewBFiTxuGI/AAAAAAAAAKE/aXZTALu8d6k/s200/2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5614864030044895330" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-IK8zDI4b3yg/TewBEb5sqrI/AAAAAAAAAJ8/tTGukmtOyuQ/s1600/1.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://4.bp.blogspot.com/-IK8zDI4b3yg/TewBEb5sqrI/AAAAAAAAAJ8/tTGukmtOyuQ/s200/1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5614864011145030322" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Singlestage payload map. A bit of the most iconic Japanese architecture.&lt;br /&gt;Custom Props Credits: &lt;br /&gt;EArkham - Japanese Privacy Screens &lt;br /&gt;EArkham - Japanese Paper Lanterns&lt;br /&gt;&lt;br /&gt;Download: &lt;a href="http://www.gamebanana.com/maps/156859"&gt;http://www.gamebanana.com/maps/156859&lt;/a&gt;&lt;br /&gt;Download for Medieval Mode: &lt;a href="http://www.gamebanana.com/maps/156857"&gt;http://www.gamebanana.com/maps/156857&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Alternative Download:&lt;br /&gt;&lt;a href="http://www.teamfortressmaps.com/details.php?file=328"&gt;Normal&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.teamfortressmaps.com/details.php?file=321"&gt;Medieval&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4055950884467861752-1702593444488674121?l=gamedesign-reej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedesign-reej.blogspot.com/feeds/1702593444488674121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamedesign-reej.blogspot.com/2011/06/team-fortress-2-plyamashiro.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default/1702593444488674121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default/1702593444488674121'/><link rel='alternate' type='text/html' href='http://gamedesign-reej.blogspot.com/2011/06/team-fortress-2-plyamashiro.html' title='Team Fortress 2: pl_yamashiro'/><author><name>REEJ</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_CKrCBF1xWMU/TIz77CKXyEI/AAAAAAAAAFQ/XxKRyE6cjNU/S220/images+(3).jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-Vswnfl6G0bA/TewBGdPYUPI/AAAAAAAAAKc/HAtPK3FVXy4/s72-c/5.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4055950884467861752.post-7948345424266362910</id><published>2011-05-29T13:54:00.000-07:00</published><updated>2011-05-29T13:58:21.927-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TF2'/><title type='text'>Team Fortress 2: cp_temple_medieval</title><content type='html'>An old map fixed, polished and remade into the Medieval game mode.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Download:&lt;/span&gt; &lt;a href="http://www.gamebanana.com/maps/156639"&gt;http://www.gamebanana.com/maps/156639&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-nPPOEb9RMP8/TeKzAa-EE8I/AAAAAAAAAJw/JH-vbO368I8/s1600/2011-05-28_00010.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://2.bp.blogspot.com/-nPPOEb9RMP8/TeKzAa-EE8I/AAAAAAAAAJw/JH-vbO368I8/s200/2011-05-28_00010.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612244905478067138" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-y5c6mwDMWEM/TeKzAPcmCbI/AAAAAAAAAJo/XEGosxLNPFY/s1600/2011-05-28_00009.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://3.bp.blogspot.com/-y5c6mwDMWEM/TeKzAPcmCbI/AAAAAAAAAJo/XEGosxLNPFY/s200/2011-05-28_00009.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612244902384896434" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-ZEa0S79P-F4/TeKzAKwCVcI/AAAAAAAAAJg/kWFMMxIrd7U/s1600/2011-05-28_00013.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://3.bp.blogspot.com/-ZEa0S79P-F4/TeKzAKwCVcI/AAAAAAAAAJg/kWFMMxIrd7U/s200/2011-05-28_00013.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612244901124265410" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-WPTVuWvCg_E/TeKy_6ryiyI/AAAAAAAAAJY/AMHbd-lUeto/s1600/2011-05-28_00011.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://2.bp.blogspot.com/-WPTVuWvCg_E/TeKy_6ryiyI/AAAAAAAAAJY/AMHbd-lUeto/s200/2011-05-28_00011.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612244896811485986" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-WPHZ06DAo5I/TeKy_wjxxlI/AAAAAAAAAJQ/m6f9EUjbth0/s1600/2011-05-28_00004.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 200px; height: 112px;" src="http://1.bp.blogspot.com/-WPHZ06DAo5I/TeKy_wjxxlI/AAAAAAAAAJQ/m6f9EUjbth0/s200/2011-05-28_00004.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5612244894093526610" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4055950884467861752-7948345424266362910?l=gamedesign-reej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedesign-reej.blogspot.com/feeds/7948345424266362910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamedesign-reej.blogspot.com/2011/05/team-fortress-2-cptemplemedieval.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default/7948345424266362910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default/7948345424266362910'/><link rel='alternate' type='text/html' href='http://gamedesign-reej.blogspot.com/2011/05/team-fortress-2-cptemplemedieval.html' title='Team Fortress 2: cp_temple_medieval'/><author><name>REEJ</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_CKrCBF1xWMU/TIz77CKXyEI/AAAAAAAAAFQ/XxKRyE6cjNU/S220/images+(3).jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-nPPOEb9RMP8/TeKzAa-EE8I/AAAAAAAAAJw/JH-vbO368I8/s72-c/2011-05-28_00010.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4055950884467861752.post-1911024804624727828</id><published>2011-04-18T16:19:00.000-07:00</published><updated>2011-04-18T16:49:09.642-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='warband'/><title type='text'>Mount &amp; Blade Map: Bayfort</title><content type='html'>A symetric multiplayer map for deathmatch/battle mode&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Download:&lt;/span&gt; &lt;a href="http://www.mbrepository.com/file.php?id=2783"&gt;http://www.mbrepository.com/file.php?id=2783&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img576.imageshack.us/i/2011041900001.jpg/" target="_blank"&gt;&lt;img src="http://img576.imageshack.us/img576/5048/2011041900001.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img217.imageshack.us/i/2011041900002.jpg/" target="_blank"&gt;&lt;img src="http://img217.imageshack.us/img217/9644/2011041900002.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img863.imageshack.us/i/2011041900003.jpg/" target="_blank"&gt;&lt;img src="http://img863.imageshack.us/img863/9825/2011041900003.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img846.imageshack.us/i/2011041900004.jpg/" target="_blank"&gt;&lt;img src="http://img846.imageshack.us/img846/429/2011041900004.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img36.imageshack.us/i/2011041900005.jpg/" target="_blank"&gt;&lt;img src="http://img36.imageshack.us/img36/5343/2011041900005.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img196.imageshack.us/i/2011041900006.jpg/" target="_blank"&gt;&lt;img src="http://img196.imageshack.us/img196/1149/2011041900006.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4055950884467861752-1911024804624727828?l=gamedesign-reej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedesign-reej.blogspot.com/feeds/1911024804624727828/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamedesign-reej.blogspot.com/2011/04/mount-blade-map-bayfort.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default/1911024804624727828'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default/1911024804624727828'/><link rel='alternate' type='text/html' href='http://gamedesign-reej.blogspot.com/2011/04/mount-blade-map-bayfort.html' title='Mount &amp; Blade Map: Bayfort'/><author><name>REEJ</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_CKrCBF1xWMU/TIz77CKXyEI/AAAAAAAAAFQ/XxKRyE6cjNU/S220/images+(3).jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4055950884467861752.post-2279062096976924647</id><published>2011-04-04T11:18:00.000-07:00</published><updated>2011-04-04T11:53:07.127-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='warband'/><title type='text'>Mount &amp; Blade Map: Plateau</title><content type='html'>Inspired by Scottish highlands landscape.&lt;br /&gt;A Deathmatch/Battle multiplayer map.&lt;br /&gt;Download: &lt;a href="http://www.mbrepository.com/file.php?id=2737"&gt;http://www.mbrepository.com/file.php?id=2737&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img138.imageshack.us/i/2011040400011.jpg/" target="_blank"&gt;&lt;img src="http://img138.imageshack.us/img138/2972/2011040400011.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img848.imageshack.us/i/2011040400010.jpg/" target="_blank"&gt;&lt;img src="http://img848.imageshack.us/img848/6751/2011040400010.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img857.imageshack.us/i/2011040400009.jpg/" target="_blank"&gt;&lt;img src="http://img857.imageshack.us/img857/3335/2011040400009.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img40.imageshack.us/i/2011040400008.jpg/" target="_blank"&gt;&lt;img src="http://img40.imageshack.us/img40/9828/2011040400008.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img222.imageshack.us/i/2011040400007.jpg/" target="_blank"&gt;&lt;img src="http://img222.imageshack.us/img222/6608/2011040400007.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4055950884467861752-2279062096976924647?l=gamedesign-reej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedesign-reej.blogspot.com/feeds/2279062096976924647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamedesign-reej.blogspot.com/2011/04/mount-blade-map-plateau.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default/2279062096976924647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default/2279062096976924647'/><link rel='alternate' type='text/html' href='http://gamedesign-reej.blogspot.com/2011/04/mount-blade-map-plateau.html' title='Mount &amp; Blade Map: Plateau'/><author><name>REEJ</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_CKrCBF1xWMU/TIz77CKXyEI/AAAAAAAAAFQ/XxKRyE6cjNU/S220/images+(3).jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4055950884467861752.post-6037096844649825974</id><published>2011-04-04T09:34:00.000-07:00</published><updated>2011-04-04T09:48:49.418-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='warband'/><title type='text'>Mount &amp; Blade Map: Highpass</title><content type='html'>'Close to mirrored' layout, battle/deathmatch mode scene for multiplayer.&lt;br /&gt;Download: &lt;a href="http://www.mbrepository.com/file.php?id=2736"&gt;http://www.mbrepository.com/file.php?id=2736&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img577.imageshack.us/i/2011040400002.jpg/" target="_blank"&gt;&lt;img src="http://img577.imageshack.us/img577/1586/2011040400002.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img405.imageshack.us/i/2011040400004c.jpg/" target="_blank"&gt;&lt;img src="http://img405.imageshack.us/img405/8754/2011040400004c.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img856.imageshack.us/i/2011040400005r.jpg/" target="_blank"&gt;&lt;img src="http://img856.imageshack.us/img856/8673/2011040400005r.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img855.imageshack.us/i/2011040400006.jpg/" target="_blank"&gt;&lt;img src="http://img855.imageshack.us/img855/9179/2011040400006.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4055950884467861752-6037096844649825974?l=gamedesign-reej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedesign-reej.blogspot.com/feeds/6037096844649825974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamedesign-reej.blogspot.com/2011/04/mount-blade-map-highpass.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default/6037096844649825974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default/6037096844649825974'/><link rel='alternate' type='text/html' href='http://gamedesign-reej.blogspot.com/2011/04/mount-blade-map-highpass.html' title='Mount &amp; Blade Map: Highpass'/><author><name>REEJ</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_CKrCBF1xWMU/TIz77CKXyEI/AAAAAAAAAFQ/XxKRyE6cjNU/S220/images+(3).jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4055950884467861752.post-7298659384530962054</id><published>2011-03-30T05:43:00.000-07:00</published><updated>2011-03-30T06:10:09.804-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='warband'/><title type='text'>Mount &amp; Blade Map: Outpost</title><content type='html'>Symetric layout, battle/deathmatch mode scene for multiplayer.&lt;br /&gt;Download: &lt;a href="http://www.mbrepository.com/file.php?id=2720"&gt;http://www.mbrepository.com/file.php?id=2720&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img13.imageshack.us/i/2011032900007.jpg/" target="_blank"&gt;&lt;img src="http://img13.imageshack.us/img13/884/2011032900007.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img402.imageshack.us/i/2011032900003z.jpg/" target="_blank"&gt;&lt;img src="http://img402.imageshack.us/img402/5543/2011032900003z.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img684.imageshack.us/i/2011032900002.jpg/" target="_blank"&gt;&lt;img src="http://img684.imageshack.us/img684/5425/2011032900002.th.jpg" border="0"/&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4055950884467861752-7298659384530962054?l=gamedesign-reej.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamedesign-reej.blogspot.com/feeds/7298659384530962054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamedesign-reej.blogspot.com/2011/03/mount-blade-map-outpost.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default/7298659384530962054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4055950884467861752/posts/default/7298659384530962054'/><link rel='alternate' type='text/html' href='http://gamedesign-reej.blogspot.com/2011/03/mount-blade-map-outpost.html' title='Mount &amp; Blade Map: Outpost'/><author><name>REEJ</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_CKrCBF1xWMU/TIz77CKXyEI/AAAAAAAAAFQ/XxKRyE6cjNU/S220/images+(3).jpg'/></author><thr:total>0</thr:total></entry></feed>
